Chapter 15: Invitation (1)
I came out of the representative’s office, having vaguely put it away in the corner, and many eyes were gathered on me.
I noticed how vibrant eyes were, it seemed like a world of color.
Even Grok’s eyes were like red rubies… let’s stop.
The old orc’s description of a bald muscle macho isn’t something anyone is curious about.
I deleted it cleanly from my brain and greeted the new faces.
“Hello everyone. I am Kuhn, the representative of this company. Ask me if there’s anything you don’t know.”
I just did it without knowing how the representative greets new employees.
In fact, there is no case for the representative to greet new employees like this, but since they are the early members who will continue to work together in the future, unless they’re fired, I decided to become friendly with them.
If they don’t really mess up their work, I think they will each hold an important position in the company, but I’m worried because the turnover rate in game companies in the past life was very high, and this company is a special environment.
An employee who joined a company that created the concept of games and brought the game industry to life.
Even though they’re making a lot of money, it’s not difficult to take them, considering that there are many companies that started as golden spoons from birth.
Since there weren’t many games to refer to in the newly created game market, it’s really a dead end, but aren’t they good people?
The way to counter this is to provide sufficient welfare and build good relationships!
“Y…ye…your Excellency!”
Croa, the fox, who was stuttering for some reason.
He was an employee who came from another IT company, and he said he wanted to bury his bones in games, so I accepted him.
Because he was so sure of his dreams about the games he wanted to make and he knew Doom well, it was not seen as a lie.
In fact, I chose most of the applicants who showed that tendency, as I was curious what kind of game would come out if I supported developers with a lot of dreams and passion.
“Zdrastvuite”
The Russian bear beastman, Nikit, who is serious about military.
His name is similar to the directionless director I know, but the fact that he flew here from Russia and his passion was enough to choose him.
I was more attracted to him because he was so sure of the game he wanted to make.
But the guy who knows English uses Russian for his greeting.
“I will do my best!”
And the kind neighbor, Elf Luminaire.
She gave a strange answer that her best thing to do was killing in the interview, but she was nervous, and it might have been a slip of the tongue.
She corrected it right away, and her social skills, which are important for an employee, were good, and she also showed passion, so I chose her because I thought it was okay to choose her.
But her name is the same as the famous person I saw in the newspaper.
Do the elves have the same name?
It is unlikely that she would have left her homeland and come here just to make a game.
Isn’t it?
Since the office is still small and I don’t feel the need to hire many employees, I chose them to this extent, but I’ll have to increase it gradually.
Since normal game development is impossible with these three.
And these three also want to make different games, so it doesn’t seem like they can help each other as a team, so it seems right to hire more people.
“Okay, you guys aren’t developing games right now.”
“Yes? But…”
Croa, who was looking at me with a face that didn’t understand, was very embarrassed, and scratched his head with his sharp claws.
Yeah.
The gamer thinks of a game to make before entering the company, studying programming, but there’s something more important than that, and that is planning.
The genre, concept, level design, scenario, system design, and profit structure of the game you make.
It’s difficult for a game without planning to be born as a proper game, and a game with a mix of contents that have no concepts, or a game with a bad profit structure, such as failing to earn profits.
Of course, someone might be very angry or disgusted by the profit structure, but in fact, it’s one of the most important parts.
How can you develop a game if you don’t have money?
Game developers are not philanthropists.
In the past life, there were many game companies that went too far with their profit structure, or to be exact, they were crazy.
The development of gameplay hadn’t improved for over 10 years, and the BM had devoured all of the gameplay, the balance was broken due to the cash item, and games that were just powerful if they spent money.
No, they had to pay in cash to catch monsters, and they had to pay in cash to cover the expensive potion costs, and the users who had become stronger by spending money, controlled the hunting ground or committed PK, so it was a continuous cycle of evil.
In addition, there are cases where they charge hundreds of millions of won after making a good item with a 0.0001% chance using gacha, and even if they wrote 0.0001% chance, it wasn’t the real probability.
They manipulated the probability and made the item not appear at all, or even if they were selected for the 0.0001% chance, the program would be run again, and even game company employees massacred and provoked the people who enjoyed the game and induced them to pay.
They were gambling houses that made money rather than gameplay.
So people turned their eyes to overseas games, but there was news that famous game companies were actually criminals making games, or famous game companies that received pre-orders were betrayed.
Anyway, planning is one of the most important core elements that can’t be removed from game development.
“Anyway, write and submit a plan for each of you. I’ll see and give feedback.”
The employees, who were bewildered, wrote the plan with careful consideration, in a state of both tension and expectation, hearing that I would give them feedback directly.
“May I… ask a question?”
“Yes.”
Nikit, with the hand that looks like a fluffy ball of fur, raised it and asked a question.
He seems like he wouldn’t play the game he made, but he was eager to show that he would break that prejudice, and he did his best.
“What’s the most important thing to pay attention to in planning?”
“It’s the concept. The concept of the game you want to make. For example, the daily life of a rural villager in Stardew Valley. Of course, think about whether it can be implemented in the game and write it.”
“Then, what about making users uncomfortable and selling it as cash? For example, there’s a difference in the amount of inventory. Users who pay more get a larger inventory.”
This guy?
He’s already talking like a Korean game company.
“You’ll be punished!”
“Yes?”
“First, let’s worry about the gameplay. Customers will lose interest and won’t do it if you do it from the beginning.”
It’s too early to create K-cash.
Where would you have such a terrible thought!
This time, Croa raised his hand and asked a question.
But since I told him to submit a plan, he’s still asking questions.
“What about the orchestra for the game sound?”
“It’s not bad, but the development cost will increase significantly, so are you confident that you can earn that much?”
“Then I won’t.”
“I’m not saying don’t, I’m saying you should also consider it when planning.”
I patted Croa’s shoulders, who had become dejected, and took the next question.
“I have a question. What should a game planner know?”
“First, you have to have an understanding of programming, and you have to study a lot because you have to know what the team members are doing.”
Now, even Luminaire’s answer is over.
“Anyway, you’re all new, and I don’t think you’ll succeed at once, so let’s write it without being too burdened. You have to think about when you will lead the game development in the future. Didn’t you all say you had a game you wanted to make?”
When I said that, the three were quickly tapping on the keyboard with an enthusiastic attitude.
It’s too tiring to try to do what you haven’t done.
I was nervous that my shallow knowledge would be exposed, but it seems like the employees still didn’t feel anything strange, since they don’t know much about games.
I’ll have to explain it vaguely, just like catching clouds.
Anyway, you’ll go through countless trials and errors and try to develop it in the future, so even if you fail, I’ll have to hand it over and make it on your own.
I’m tired already because I taught them so hard.
Shall I rest now?
Since I worked for a whole hour, it’s the right balance to play games for 4 hours.
The balance of work is important.
I have to relieve the stress that has accumulated from work with games.
I opened the representative’s office door, slumped down on the luxurious sofa, and put my legs on the table.
I can play like this while everyone else is working.
What a blessed thing this is.
As soon as I lay down in that relaxed position, someone urgently knocked on the representative’s office door.
“Representative.”
It was Grok.
What happened?
The door was shaking to the point where it sounded like a bang, not a knock, because of how urgently he was knocking.
“Come in.”
As soon as I finished speaking, Grok came in, and he looked very surprised and poured it out as if he was speaking.
“An invitation from the broadcasting company came!”
“And?”
There was no reason to make such a fuss about just a broadcast appearance, so why is he doing this?
“Reccoback Correstor is participating! The Republican who advocates for game regulation!”